Video Applications Makes Students More Engaged

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Video applications give higher education the ability to create immersive learning experiences.  Arizona State University has developed the Decision Theater (DT), a space that utilizes video applications, data visualization, and advanced computing capabilities that helps researchers and students alike. It can help with the visualization of many different scenarios and solutions.

The main part of the DT is a room that surrounds the users with seven Samsung 4G panoramic QFHD (quad full HD) displays on three sides.  There are also high powered computer systems with specialized software to help with geographic information systems, 3D spatial visualization, and Tableau software to help rapid data visualization.  There is enough space for educators to hold their classes in the DT, as it provides both the students and researchers with a good teaching platform.  More of these types of classrooms are showing up in other institutions as well.  Portland State University has created its own Virtualization Classroom, that focuses on ways to let small groups of students or researchers collaborate.

While the use of these visually immersive environments are remarkable, it is important to note that the main asset, video, is the most important thing when it comes to learning.  It is much more accessible for people to create and edit video.  Video has been a part of teaching for several years and it can be an important resource when it comes to studying for exams or learning about difficult topics.  Professors should learn how to create engaging, educational videos that teach students outside of class, so that class time can be used for critical thinking and decision making.  Michael Garver, a professor at Central Michigan University is already trying to make this change within his classes.  He states, “My aim is to get their attention and hold their attention, rather than just being a talking head.”  He even teaches his students video techniques that they use for their final projects.  Some of those projects are even used as models for future classes.

For more information, read the full article on EdTech