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In speculation of modern pop-culture’s social use of interactive media applications, the more aesthetically pleasing interfaces are dominant by having quick and convenient means of communication between users and their networks. As a result, social media’s influence has gained a title not only in the networking department, but also serves as a pervasive component for designers and software engineers to effectively integrate the extents of interactive media while expanding a user’s social networks. Facebook and Twitter, typically used as interactive web and/or mobile-based applications, are examples of the positive influence that interactive media and social networking can transcend and share information on a massive scale. This is because their design implementation is structured as a primary means to socially network targets of broad audiences. The rise of social media is and will inevitably define the culture in which we live. Common problems we face with social media is by the manner in which people treat it; often from sharing content to publicize their life rather than as a communicative tool. A simple solution may be to have learning spaces that teach proper online networking etiquette.
An article on Campus Technology explained the values of online communities through the ways in which individual stories were professionally networked; “result was just what one would expect from a real community: more sharing of “personal stories and journeys, successes, issues encountered and not feeling so alone” (Schaffhauser). Relative to higher education, the pursuit to encourage more students towards STEM (Science, Technology, Education, and Mathematics) Education can be illustrated through Learning Spaces that teach online etiquette; establishing learning communities of people with similar interests, goals, and other aspirations.
For more information, visit the main article on Campus Technology