The Campus Computing Survey began in 1990, and it is the largest study that analyzes information technology in American higher education. This year’s survey results were
Colleges and universities are finding that the cloud is an ideal environment for serving modern technology to modern day students. Using the cloud students will
Faculty, staff and graduate students at Penn State University cleverly came up with a way for other faculty and students to create their own online
In an article on the Chronicle of Higher Education, Ellen Wexler details the development of Video Games becoming University-approved sports. Games such as League of Legends,
Universities are looking for opportunities to experiment with new programs. Many colleges have “double-dipped” by joining both Coursera and edX, two major platforms MOOC provides.
Jeremy Petranka has found a way to make classroom engagement more interesting and captivating – even outside of class. Petranka is an associate professor at